![]() ![]() ![]() On the downside, you're going to have to pay money for the premium modules, the modules are likely to be short so that they can be downloaded, and, at least currently, you're going to have to maintain an Internet connection when you play them so the game can authenticate your ownership every time you start the module or load a saved game. In other words, premium modules should have the same quality as the campaigns BioWare has already released. So what does (premium) mean? It means at least four things: that BioWare thinks enough of the module to associate their name with it, that BioWare has tested the module to remove bugs and other sloppiness, that BioWare has added high quality production values to the module (such as new music and voice acting), and that BioWare plans to support the module and offer patches should they be necessary. So what's a developer to do? In this case they've decided to take advantage of the game's powerful toolkit to release (premium) modules that can be downloaded for a modest price. But Neverwinter Nights 2 is at least a year away, and meanwhile there is a dedicated Neverwinter Nights community. They aren't planning any more expansion packs for the award-winning role-playing game, and they aren't even the developer behind Neverwinter Nights 2 (although I'm sure they'll have their hand in it). In one sense, BioWare is moving away from the Neverwinter Nights franchise. ![]()
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